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Bo2 newsbar script gsc
Bo2 newsbar script gsc









bo2 newsbar script gsc
  1. BO2 NEWSBAR SCRIPT GSC UPDATE
  2. BO2 NEWSBAR SCRIPT GSC CODE
  3. BO2 NEWSBAR SCRIPT GSC PC

Look the video (or just the part ‘Overview’ at 4:23) for more examples. – Save the entire project (ctrl+maj+s), and inject (ctrl+i). – Create a new project (ctrl+o), select the mode multiplayer or zombie.

BO2 NEWSBAR SCRIPT GSC PC

– Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam/Redacted) and offline (for edits). – Themes are available in ‘White’ (unfinished) and ‘Black’ (Initial) – Setup to use the application more easily. – Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion. – Predefined functions (like iprintln ect) for completion, will be updated the next time, it’s just in BETA. – Popup completion helper on key pressed, available for each variable using ‘self’ and ‘level’, it works also for functions. – Inject your GSC projects directly to the selected target. – Inject an external GSC already compiled. – Edits GSC’s with the editor and with the syntax of the ‘GSC’.

BO2 NEWSBAR SCRIPT GSC CODE

– Create projects with the possibility to create multiple virtual GSC’s to have your code clean and organized.

BO2 NEWSBAR SCRIPT GSC UPDATE

– Auto updater to know when an update come out. – Add/Rename/Delete a GSC from a project. I hope this program will help people to doing research much easier for GSC’s.

bo2 newsbar script gsc bo2 newsbar script gsc

This application should have been published 1 months ago, but i didn’t have the time, and i tried to find the maximum of bugs before a release. If someone reverses it, it’s not a problem i don’t care because when i’m programming c#, it’s not to keep the code secret, then if someone needs help (offsets ect) just ask me. The app is crypted, i need to think yet if i release the source or not, then i’ve obfuscated it for the moment. This program was a bit hard to do, because i had to join 4 differents API for be able to connect on each targets. Some bugs can occur, if you find a bug, tell me. Recently, i saw the compiler finished and converted to console, then i said « Why not release my editor finally? » and it’s done, in a BETA version. I decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn’t working, like the return of a ‘waittill’ for a player) but i started to make an editor for myself, and test some stuff.ĭuring these months, when i had the time i worked on it, but not everyday. I started to create this project 6 months ago, when i saw dtx12’s compiler for the first time. Note that if you are using values, the quotes are not required.Today i show you my old project now finished for the public with a video : We use the following to do so:įor setPoint you can use any of the following, or just direct values. You can get text on players screens with relative ease. Note For certain things (HUD Elements in mind) you are required to use a include, simply wack #include maps\mp\gametypes\_hud_util at the very top of your script and the following will work. Includes must be done before any sort of function is defined inside the file. Connected ( ) Including other GSC #īy using the format #include path\filename you can include a GSC file into your existing GSC file.įilenames can either have or not have the file extension, folders are separated by a backslash.Īll of the path must be in one word, may have spaces/tabs/newlines before and after filename until semicolon.











Bo2 newsbar script gsc